# include "SceneObject.h"

namespace WuguiEngine
{
	namespace Graphics
	{
		SceneObject::SceneObject()
		{
			pParentNode = NULL;
			pBoundingSphere = NULL;
		}

		SceneNode* SceneObject::GetParentNode()
		{
			return pParentNode;
		}

		void SceneObject::SetParentNode(SceneNode* node)
		{
			pParentNode = node;
		}

		BoundingSphere* SceneObject::GetBoundingSphere()
		{
			return pBoundingSphere;
		}
	}
}